![]() ![]() New items can be unlocked through the research of new skills, which generally involves collecting a certain amount of various items. Barbarians may be heard by the player as they approach or seen from a distance by their torches at night.Ī player begins knowing how to create only a very small variety of items. Players will occasionally encounter barbarians who attempt to kill their character and/or destroy their structures and vehicles with melee combat. Some benefits (called vigor) include boosts to stamina and health, such as from consuming tea or sweetbread. The game supports farming of basic seeded plants to harvest additional ingredients which may be combined again for greater player-character benefit. At zero food, a player is weakened easily with reduced mobility.įood such as berries, roots, mushrooms, and others may be collected in the wild and made more nourishing using a crafted campfire or oven and various recipes. Health restores slowly, which may be sped by applying a craftable bandage. Their former inventory is left in a "loot bag" by their body and can be reclaimed within a limited time. At zero health they die and respawn, either randomly or at their bed if they have one, with no inventory. Health drops when a player is attacked or injured, often by falling. It is expended through the use of some tools and weapons, and recovered by resting. Stamina determines a player's ability to sprint. In survival mode, players are vulnerable and maintain three personal stats: Stamina, Health, and Food. Many aspects of the world are adjustable at the start of the game, including the day-night cycle, number of possible non-player characters (NPCs include deer and hostile barbarian attackers ) and the length of time that damaged or loose objects remain in the world. Wild wheat, cabbages, and flax may be found in fields, for example, whereas mushrooms and berries exist only in wooded areas. Resources that can be collected vary depending on the nature of the terrain. It contains high mountain ranges with limited passable areas, deep rocky valleys, varied woodlands, grasslands and fields, desert, and a network of dirt roads, which a player may use to navigate or fast travel if they choose. The Medieval Engineers landscape is a spheroid voxel-based planet, approximately 10 game-kilometers in radius, which is fully explorable by the player. Crossbows may be used to assault enemies or hunt deer (for food and hides) from a distance. Weapons such as a club, studded club, and sword can defend from hostile NPCs (barbarians) as well as other human players, and attack structures directly. Players can also use hand-tools to construct large blocks, fell and process trees, and reshape the landscape, leveling for building purposes or digging to mine resources and form defensive trenches and mounds. As a sandbox game, win conditions are not defined but can be arranged separately by the players involved. In a multi-player world, individual players may each claim territory, or share claimed territory, create "houses", build castles and defenses, then create siege engines to attack other player's or house's castles. The player may combine these along with other small-block items to create battering rams, catapults, trebuchets, and siege towers, which use realistic physics based on mass, density, tension, and inertia. The small block items, and particularly the torsion bar, rope drum, axle (called a catch block), hand crank, projectiles, and rope ends are key features of Medieval Engineers, as they enable siege warfare. Small blocks such as timber, wheels for carts and siege equipment, furniture and crafting workstations serve aesthetic, interactive, and/or functional roles. ![]() Large blocks such as walls, roofing and palisades determine structural integrity and may collapse under their own weight if not built carefully or if damaged in an attack. Blocks may be structural, functional, interactive, or aesthetic, and are grouped into two basic types: large and small. The player controls a single character, the engineer, and builds structures, from small shacks to entire castles and even towns, using pre-defined building blocks. On February 19, 2015, Medieval Engineers was released as an early access game on the Steam platform, and the full version was released on March 17, 2020. It was developed and published by Czech developer Keen Software House. Medieval Engineers is a voxel-based sandbox computer game set on an unnamed Earth-like planetoid without water that can be explored, mined, manipulated, and deformed. ![]()
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