4/4/2023 0 Comments Dark runner stats gear![]() ![]() ![]() Small fires damage feet and legs, medium also torso, raging also hands and arms. To gain total immunity to acid fields, you will also need 15 environmental resistance on both feet and legs to avoid the damage over time effect.įires deal up to 3 * density + 3 damage. You need 5 acid resistance total on both feet and legs to avoid all direct acid damage from acid fields. Restrictive clothing makes training dodging harder as well.įrom 0.D (Danny) onwards there is a rating for armor against acid.Īcid protection protects against acid attacks and standing in acid fields. So there is a tradeoff between high armor values and being light on your feet. And clothing encumbrance makes dodging harder. Due to damage being rolled as a set number of X-sided dice (3D8 or 1D3 being 2 examples) it is possible for some attacks to fail while others succeed.īut remember, a different way of avoiding damage is not being hit at all, a high dodge skill, ranged attacks, various mutations/bionics all provide ways of avoiding incoming attacks altogether. When you fail to do the same the message 'the shot bounces off the 's thick hide!' will appear. When an enemy fails to penetrate your armor the message 'the attacks fails to penetrate your armor!' will pop. It is possible to bypass a percentage of armor with criticals, and it is possible to fail to completely penetrate armor. ![]() The armor system currently provides a damage mitigation against incoming attacks. Personal armor protection is, with the exception of a select few bionics and mutations, provided by clothing. Since it is always possible to take off clothing it may be wisest to bring spare sets with you and 'test' your environment by walking around in it adjusting your kitout accordingly. ![]() Since temperatures range from well below freezing sub-levels to broiling lava rifts, ambient temperature is an important factor to consider when deciding what clothing to wear. Use the + key to open the layer clothing menu, and the s key to reorder clothing.Ĭlothing is the primary source of heat of the game. Items with low protection worn over items with high protection will be ruined much faster than in the reverse. The order of putting clothes on is important for their protection. It is for this reason that wearing several undershirts and compression tops will result in a large encumbrance penalty despite each individual article having a value of 0 encumbrance. The base value for this seems to be 2 per additional article, but in some cases it can increase if the items are marked as bulky or otherwise awkward. In addition to base encumbrance values, any clothing past the first that occupies the same layer on any body part will incur an additional encumbrance penalty for bulk. Only 2 of any one item can be worn at any time, with the exception of some helmets which limit you to 1 of any kind at once. Current layers are, named for their text: Layers are identifiable from the advanced Clothing screen +, where the text given upon highlighting each article will help you identify the layer they belong to. In addition to the body parts clothing covers, they occupy a layer on each body part. Multiple areas that are covered by the same article of clothing receive the full encumbrance, acid, environmental, and armor values of the clothing however storage space is considered absolute and will not increase no matter how many areas are covered. Each area is considered as a separate entity by the game and unless explicitly stated coverage extends only to the parts mentioned.Ĭoverage of an area implies that the location will be encumbered and protected by the full amount listed. Clothing will cover one or more of the following areas of the body:, head, eyes, mouth, torso, left arm, right arm, left hand, right hand, left leg, right leg, left foot, right foot. ![]()
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