![]() ![]() ![]() Death Totem will now show a placement preview when activated instead of placing immediately.Fixed a bug where Mirage Decoys were picked up by Seer’s Exhibit as AI and not players.Mirage Decoys will now be picked up by Seer’s Heart Seeker.Mirage Decoys will now be scanned by Valkyrie when skydiving.Fixed gas ramping bug where transitioning from friendly to enemy gas would initially damage for more than intended.Now ignores friendly collision on Amped Cover placement.Fixed Wrecking Ball not blinding and slowing enemies.The past nerf of S9 should make return and slow down the lift when in Q, right now is Horizon legends. A single legend should not be able to lift the whole team and shoot and heal and escape with just a tactical. It will also destroy Gibraltar’s Dome of Protection. Right now is the strongest legend, its almost confirmed the accuracy nerf when in lift, but that is not enough. Wrecking Ball will deal damage to enemy placeable objects: Black Market, Castle Walls, Exhibit, Death Totem, Mobile Shield, Black Hole, Amped Cover, and Gas Barrels.Magnet Spawn delay increased from 0.4 seconds → 0.8 seconds.Duration increased from 5 seconds → 10 seconds.Will travel twice as far while dropping the same amount of magnets.Added turn slow to electrical barrier effects and increased the severity of the slow effect to movement.Increase Blue Knockdown shield health from 250 -> 300.Increased White Knockdown shield health from 150 -> 200.Reduced turn slow while reviving by 50%.Increased move speed during reviving sequence by 25%.It has been said that the damage for the R301 will be reduced, which will likely have players choosing the Nemesis over it. Improvements to Perimeter Security placement system. The official patch notes on all the changes and weapon adjustments will be released closer to launch, so the damage, mag size, etc is not yet known. ![]() Black Hole: Adjustments to N.E.W.T’s hitbox to make destroying it more reliable.Coupled with the height reduction, players in Valkyrie’s ult now travel upward at a slightly slower speed. Launch time reduced from 5.5s -> 5.0s.Reducing the explosion radius from 175 -> 125.Added a third orange state to the fuel meter UI between green (>60%) and red ( 2.0s.Aerial boosting & strafing take a 20% debuff when hit by slowing effects.Fuel consumption on activation increased by 33%.Acceleration on activation decreased by about 8%.Here are all the Apex Legends: Hunted Legend Nerfs And Buffs happening in season 14. Apex Legends: Hunted introduces not only a new Legend but also adjustments to previous Legends as well. ![]()
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